A personal endeavor to learn more about anatomy and the human face.
Edit: I put her base mesh on https://gumroad.com/danielbauer
Textures in Mari, hair with Ornatrix, Mascara and Jewelry were made in Houdini. The vellushair is controlled by a flowmap that defines their direction & bend angle. Thanks for watching, thanks for the tech talk to:
Gael Kerchenbaum, Jacques Defontaine, Saurabh Jethani, and Sacha Austin. 🙂
Edit: Just wanted to say thanks to the community and all the PMs!