At Blur, I had the great opportunity to work on the COD MW2 Cut scenes.
I was part of the character team responsible for "Alejandro"- a character in the game and cinematic.
My tasks went from modeling over texturing to shading various props for him. (Character Upload will follow)
I have to thank my Lead Character artist Romain Chassefiere and Asset Supervisor Nicolas Collings for giving me the opportunity to work on this, and giving me clear and valuable feedback.
Some of these Assets are based on groundwork created by Blur artists or based on game models and remodeled/textured to hold up to Blur quality standard.
I can get lost on working with such assets, as I am passionate about materials.
That's the fun thing working at Blur, your leads and sups are experienced enough to evaluate your schedule, by understanding your strength and weakness, so with a balanced communication we always focus on priority tasks first, BUT also have an eye out to have lots of fun on our favorite areas while working. An aspect very important to me, and obviously something that naturally creates a kind of special forces out of the team.
It was an honor to work with the CM team Mario Adriano, Romain Garcia, Andrea Bertaccini, Alex Litchinko, Hasan Bajramovic, Kai Kyoungsoo Kim, Tadao Masuyama, Marlon Nunez, Daniel Kho, Sarah Petruzzi, Sujung Kwon, Stavros , Damien Canderle, Magdalena Dadela, Tom Tran, Karagiannis and Pratik Virash .